Red Light Green Light without a caller: the timer runs six green-light "go" stretches of different lengths with a red-light "freeze" between each, and shuffles their order every round — so the freezes never land where you expect, exactly like a caller who keeps changing the rhythm. It calls each light out loud — "green light," "red light" — the moment it changes, so nobody has to be the caller.
It is a favorite for PE classes, parties, and burning off energy: move on green, freeze on red, and anyone caught moving on a red light is out or goes back to the start. Open the preset in the editor to add rounds, change the freeze length, or adjust the green stretches for a faster, harder game.
The 30-second Final Jeopardy think time. Press start and answer before the buzzer; set the rounds to give every team the same clock.
The Fast Money round: 20 seconds for the first player, then 25 seconds for the second, answering the same five questions. Play both turns straight through.
One minute to draw and guess — the classic sand-timer length. Set the rounds to run a turn for each team.
A one-minute turn — describe the word and get your team to say it before the buzzer, then pass it on. Set the rounds to run a turn per team.
One minute to act it out and guess — the classic charades turn. Set the rounds to run a turn per player or team.
A 90-second pick clock for a snake draft. Each manager is on the clock for a minute and a half — set the rounds to run a clock for every pick.
Move while the doll sings (green light), freeze when it turns (red light). Six green stretches of different lengths, reshuffled every round so the freezes are unpredictable — anyone caught moving on a red light is out.