The 30-second Final Jeopardy countdown — the famous "think" window contestants get to write their answer before time is called. This preset loads exactly that half minute, the length to run a classroom or trivia-night quiz round to, with a buzzer when the thinking time is up.
For the buzz-in rounds, players get about five seconds to answer once they ring in — open the preset in the editor and drop the time to run those instead, or set the number of rounds to give every team the same clock question after question. Press start and the countdown does the timekeeping for you.
The Fast Money round: 20 seconds for the first player, then 25 seconds for the second, answering the same five questions. Play both turns straight through.
One minute to draw and guess — the classic sand-timer length. Set the rounds to run a turn for each team.
A one-minute turn — describe the word and get your team to say it before the buzzer, then pass it on. Set the rounds to run a turn per team.
One minute to act it out and guess — the classic charades turn. Set the rounds to run a turn per player or team.
Move on green, freeze on red. Six green stretches of different lengths, reshuffled every round so the freezes are unpredictable — anyone caught moving on a red light is out or goes back to the start.
A 90-second pick clock for a snake draft. Each manager is on the clock for a minute and a half — set the rounds to run a clock for every pick.
Move while the doll sings (green light), freeze when it turns (red light). Six green stretches of different lengths, reshuffled every round so the freezes are unpredictable — anyone caught moving on a red light is out.