A one-minute turn for Catch Phrase: describe the word however you can — sounds, rhymes, gestures — and get your team to say it before the buzzer, then pass the disc on. This preset loads a clean 60-second countdown so every turn is the same length and the hand-off is never in doubt.
The electronic game famously hides a random timer that speeds up and goes off when you least expect it — a fixed minute keeps it simpler and fairer when you are playing from a word list or your phone. Open the preset in the editor to lengthen or shorten the turn, and the buzzer still calls the hand-off for you.
The 30-second Final Jeopardy think time. Press start and answer before the buzzer; set the rounds to give every team the same clock.
The Fast Money round: 20 seconds for the first player, then 25 seconds for the second, answering the same five questions. Play both turns straight through.
One minute to draw and guess — the classic sand-timer length. Set the rounds to run a turn for each team.
One minute to act it out and guess — the classic charades turn. Set the rounds to run a turn per player or team.
Move on green, freeze on red. Six green stretches of different lengths, reshuffled every round so the freezes are unpredictable — anyone caught moving on a red light is out or goes back to the start.
A 90-second pick clock for a snake draft. Each manager is on the clock for a minute and a half — set the rounds to run a clock for every pick.
Move while the doll sings (green light), freeze when it turns (red light). Six green stretches of different lengths, reshuffled every round so the freezes are unpredictable — anyone caught moving on a red light is out.