A 90-second pick clock for your fantasy football draft — the common snake-draft setting, loaded and ready for the room. Each manager is on the clock for a minute and a half, the buzzer calls the pick, and the next manager is up. Set the number of rounds and it runs a pick clock for every selection, all the way down the board.
Ninety seconds keeps a live draft moving without rushing the early rounds; open the preset in the editor and drop it to 60 seconds for a faster draft, or stretch it for the deep rounds when everyone is studying their cheat sheet. Run it on a TV or laptop so the whole draft room plays to the same clock.
The 30-second Final Jeopardy think time. Press start and answer before the buzzer; set the rounds to give every team the same clock.
The Fast Money round: 20 seconds for the first player, then 25 seconds for the second, answering the same five questions. Play both turns straight through.
One minute to draw and guess — the classic sand-timer length. Set the rounds to run a turn for each team.
A one-minute turn — describe the word and get your team to say it before the buzzer, then pass it on. Set the rounds to run a turn per team.
One minute to act it out and guess — the classic charades turn. Set the rounds to run a turn per player or team.
Move on green, freeze on red. Six green stretches of different lengths, reshuffled every round so the freezes are unpredictable — anyone caught moving on a red light is out or goes back to the start.
Move while the doll sings (green light), freeze when it turns (red light). Six green stretches of different lengths, reshuffled every round so the freezes are unpredictable — anyone caught moving on a red light is out.