The Red Light Green Light game from the show, on a timer: the doll faces away and sings — that is the green light, move — then snaps around for the red light, and you freeze. Six green stretches of different lengths are shuffled every round, so the freezes never land where you expect, and the timer calls each light — "green light," "red light" — the moment it changes.
It plays exactly like the regular Red Light Green Light game — move on green, hold still on red, anyone caught moving is out or goes back to the start — just framed for the show. Open the preset in the editor to add rounds, change the freeze length, or adjust the green stretches for a tenser game.
The 30-second Final Jeopardy think time. Press start and answer before the buzzer; set the rounds to give every team the same clock.
The Fast Money round: 20 seconds for the first player, then 25 seconds for the second, answering the same five questions. Play both turns straight through.
One minute to draw and guess — the classic sand-timer length. Set the rounds to run a turn for each team.
A one-minute turn — describe the word and get your team to say it before the buzzer, then pass it on. Set the rounds to run a turn per team.
One minute to act it out and guess — the classic charades turn. Set the rounds to run a turn per player or team.
Move on green, freeze on red. Six green stretches of different lengths, reshuffled every round so the freezes are unpredictable — anyone caught moving on a red light is out or goes back to the start.
A 90-second pick clock for a snake draft. Each manager is on the clock for a minute and a half — set the rounds to run a clock for every pick.