The Fast Money round, timed the way the show plays it: the first contestant gets 20 seconds to answer all five questions, then the second gets 25 seconds for the same five. This preset runs both turns back to back — 0:20, then 0:25 — with the buzzer between, so you can play the round straight through.
It is the timed part of Family Feud; the face-off buzz-in is reaction-speed, not a clock. Use this for the end-game with a partner, or open it in the editor to change either turn — drop both to a single length for a simpler house rule, or stretch them for younger players.
The 30-second Final Jeopardy think time. Press start and answer before the buzzer; set the rounds to give every team the same clock.
One minute to draw and guess — the classic sand-timer length. Set the rounds to run a turn for each team.
A one-minute turn — describe the word and get your team to say it before the buzzer, then pass it on. Set the rounds to run a turn per team.
One minute to act it out and guess — the classic charades turn. Set the rounds to run a turn per player or team.
Move on green, freeze on red. Six green stretches of different lengths, reshuffled every round so the freezes are unpredictable — anyone caught moving on a red light is out or goes back to the start.
A 90-second pick clock for a snake draft. Each manager is on the clock for a minute and a half — set the rounds to run a clock for every pick.
Move while the doll sings (green light), freeze when it turns (red light). Six green stretches of different lengths, reshuffled every round so the freezes are unpredictable — anyone caught moving on a red light is out.