One minute to draw and one minute to guess — the length of the classic Pictionary sand timer, loaded and ready to start. Flip it at the start of a turn, and the buzzer ends the drawing the moment the minute is up, so every team gets exactly the same time on the pad.
A minute is the standard, but the house decides: open the preset in the editor and stretch it to 90 seconds for tricky words or trim it for a faster game. Set the number of rounds to run a turn for each team back to back, so the timer carries the whole game from team to team.
The 30-second Final Jeopardy think time. Press start and answer before the buzzer; set the rounds to give every team the same clock.
The Fast Money round: 20 seconds for the first player, then 25 seconds for the second, answering the same five questions. Play both turns straight through.
A one-minute turn — describe the word and get your team to say it before the buzzer, then pass it on. Set the rounds to run a turn per team.
One minute to act it out and guess — the classic charades turn. Set the rounds to run a turn per player or team.
Move on green, freeze on red. Six green stretches of different lengths, reshuffled every round so the freezes are unpredictable — anyone caught moving on a red light is out or goes back to the start.
A 90-second pick clock for a snake draft. Each manager is on the clock for a minute and a half — set the rounds to run a clock for every pick.
Move while the doll sings (green light), freeze when it turns (red light). Six green stretches of different lengths, reshuffled every round so the freezes are unpredictable — anyone caught moving on a red light is out.