Fight Gone Bad timed the way the benchmark is run: five stations of one minute each — wall ball, sumo deadlift high-pull, box jump, push press, and a calorie row — straight through with no rest, then a full minute to recover, three times over. The timer moves you station to station and round to round so you can keep your head down and count reps; the score is the total reps across all seventeen minutes.
The format was built to mirror the three five-minute rounds of a fight, which is where the name comes from. Run it as the classic test of work capacity, or open it in the editor to swap the movements for your own five-station rotation, scale the loads, or change the round count — the one-minute stations and the minute of rest between rounds stay the engine of it.